Learning outcome 1: Be able to design interactive products
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Learners must be taught how to:
- select and use the software features appropriate to the
interactive products to aid in the design process, i.e. website,
tablet/mobile phone apps, gaming platforms, presentation
software
- identify success criteria, i.e. meeting the
client brief, component quality, composition and the extent to
which the product is interactive
- select and use different
forms of navigation site planning techniques, i.e. mood boards,
spider diagrams, mind mapping, site plans, house-style,
hand-drawn templates
- source and store multimedia components
for inclusion in products and how to make ready where
applicable, i.e. source components images, video, sound,
animation, scripting, sprites. Storage will necessitate the use
of different fi le types1, i.e. swf, html, sis, app, exe, xaml,
xml, ppt
- understand the implications of legislation on their
sources, i.e. Copyright Law; Intellectual Property; photo
permissions and releases; acknowledgement and referencing of
sources
- select the applications software dependent on purpose
and audience, i.e. web authoring software, game
making software, ‘App’ development software or presentation
authoring software.
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Learning outcome 2: Be able to create interactive products
containing multimedia components
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Learners must be taught:
- combine components using techniques (e.g. alternative pathway,
user interaction and effects)
- use templates, i.e. master slides, environments, cascading
style sheets
- create a navigation system, i.e. navigation bar, buttons,
hyperlinks, mouse /keyboard controls, menus and
drop down lists,
graphical user interface
- set up interaction, i.e. roll over, drag and drop, input form,
behaviours (e.g. pop up messages, shake,
fades, and sounds)
triggers, collision, scripting, hot spots
- use effects, i.e. transitions, html clock, fade in, fade out,
custom animation.
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Learning outcome 3: Be able to carry out usability testing
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Learners must be taught how to:
- test the product during production and where appropriate review
tools and techniques used in line with the
success criteria
- test the product post completion against the success criteria
using a variety of feedback methods including
client feedback
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