Heathfield ICT & Computing


R005: Creating an interactive product using multimedia components (2012)


Learning outcome 1: Be able to design interactive products

Learners must be taught how to:
  • select and use the software features appropriate to the interactive products to aid in the design process, i.e. website, tablet/mobile phone apps, gaming platforms, presentation software
  •  identify success criteria, i.e. meeting the client brief, component quality, composition and the extent to which the product is interactive
  • select and use different forms of navigation site planning techniques, i.e. mood boards, spider diagrams, mind mapping, site plans, house-style, hand-drawn templates
  • source and store multimedia components for inclusion in products and how to make ready where applicable, i.e. source components images, video, sound, animation, scripting, sprites. Storage will necessitate the use of different fi le types1, i.e. swf, html, sis, app, exe, xaml, xml, ppt
  • understand the implications of legislation on their sources, i.e. Copyright Law; Intellectual Property; photo permissions and releases; acknowledgement and referencing of sources
  • select the applications software dependent on purpose and audience, i.e. web authoring software, game
    making software, ‘App’ development software or presentation authoring software.

Learning outcome 2: Be able to create interactive products containing multimedia components

Learners must be taught:
  • combine components using techniques (e.g. alternative pathway, user interaction and effects)
  •  use templates, i.e. master slides, environments, cascading style sheets
  • create a navigation system, i.e. navigation bar, buttons, hyperlinks, mouse /keyboard controls, menus and
    drop down lists, graphical user interface
  • set up interaction, i.e. roll over, drag and drop, input form, behaviours (e.g. pop up messages, shake,
    fades, and sounds) triggers, collision, scripting, hot spots
  • use effects, i.e. transitions, html clock, fade in, fade out, custom animation.

Learning outcome 3: Be able to carry out usability testing

Learners must be taught how to:
  • test the product during production and where appropriate review tools and techniques used in line with the
    success criteria
  • test the product post completion against the success criteria using a variety of feedback methods including
    client feedback